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· · 来源:weekly资讯

While many randomized video game loot boxes have drawn attention and regulation from various government bodies in recent years, the New York suit calls out Valve's system specifically for "enabl[ing] users to sell the virtual items they have won, either through its own virtual marketplace, the Steam Community Market, or through third-party marketplaces." The vast majority of Valve's in-game loot boxes contain skins that can only be resold for a few cents, the suit notes, while the rarest skins can be worth thousands of dollars through marketplaces on and off of Steam. That fits the statutory definition of gambling as "charging an individual for a chance to win something of value based on luck alone," according to the suit.

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而百胜中国则选择以“双子星”的模式,推动肯德基和必胜客两大品牌共同下沉,在后端共享基础设施资源,包括员工、设备和租金等。将门店的资本支出降至70万-80万元,并使得平均投资回收期控制在约两年左右。

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不过,在阅读体验之外,一个更基础、却尚未被充分讨论的问题也正在浮现:新闻资讯,是否可以被轻易地抓取、拆解与再分发?当AI开始参与内容甚至新闻内容的生产,它的边界究竟应该停在何处?

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